Training: Limit Break/Angel Wing

Along with Combine, Rinoa has another completely seperate limit break! (She's the only character to have two >D) She gets this limit break after recieving Edea's sorceress power, about halfway through Disc 3 - you'll first notice Angel Wing being available on the Ragnarok. But except for the pretty animation, Angel Wing kinda.. Well, to put it bluntly, sucks. >_<;; I'm just not sure why anyone would want to use this over calling Angelo. :P

After Rinoa casts Angel Wing on herself (yeah, it works like a spell, so if Rinoa's invincible when she casts it it won't work) you lose control of her for the rest of the battle (even if she dies and gets revived). What Angel Wing actually does is make her go into a berserk-like state, where she casts different kinds of randomly selected spells. Also, she never casts support magic on an enemy or attack magic on an ally (that'd be kinda stupid, eh?), and the spells she casts aren't taken out of your inventory. It also boosts her magic stat too, so the spells cause more damage than usual.

Using Angel Wing now, with my Rinoa at level 100, usually causes her to cast Demi until whatever she's attacking dies, and now that I really look at it that's not so bad (although Angel Wing might be worse on lower levels, I dunno, I never really used it :P). You just definitely wouldn't want to use Angel Wing in an important fight involving strategy, 'cause.. Well, just way too much could go wrong. :P I hate that you lose control of her - that's pretty lame.

There's one good thing about Angel Wing though.. The animation is really cool, and really pretty. Rinoa magically recieves wings, and flies off the ground, and it's just really.. ahh, yeah. ^^;; If there's any reason to use Angel Wing at all, it's to see the perdy animation. XD

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